Course syllabus - Serious Games Creation in Extended Reality Environments
Scope
3.0 credits
Course code
ITE270
Valid from
Spring semester 2026
Education level
First cycle
Progressive Specialisation
G1F (First cycle, has less than 60 credits in first-cycle course/s as entry requirements)
Main area(s)
Information Design
Organisation
School of Innovation, Design and Engineering
Ratified
2025-12-19
Literature lists
Course literature is preliminary up to 8 weeks before course start. Course literature can be valid over several semesters.
Objectives
The course aims to provide students with practical and theoretical knowledge in the development of serious games using Extended Reality (XR) technologies within a collaborative, international context. The course format adheres to the Erasmus+ Blended Intensive Programme (BIP) model, promoting intercultural learning and the application of digital development skills.
Learning outcomes
After completing the course, the student should be able to:
- Demonstrate knowledge of XR game development approaches, tools, and workflows.
- Comprehend and apply design considerations to create engaging and immersive XR experiences.
- Utilise digital collaboration tools effectively in distributed and international teams.
- Design and develop a working prototype (Minimum Viable Product) of an XR serious game.
- Communicate the design and development process effectively to peers and stakeholders.
- Reflect on ethical and professional considerations related to the use of XR technologies in game development.
Course content
In this course, students explore core concepts and tools for designing and developing serious games using extended reality (XR) technologies, including augmented reality (AR), virtual reality (VR), and mixed reality (MR). The course introduces design principles for immersive game experiences. It guides students through the development of a Minimum Viable Product (MVP) using industry-standard game engines and XR software development kits (SDKs). Emphasis is placed on effective remote collaboration and project management in international, interdisciplinary teams. The course also includes guest lectures from professionals in industry and academia, offering insights into current trends and challenges in XR game development. Ethical, societal, and practical implications of using XR technologies in games are addressed throughout the course.
Specific requirements
30 credits within information design, informatics, media technology, or similar subjects.
Examination
PRO1, Project report, 1.5 credits, development and delivery of an MVP of an XR serious game, examines learning outcomes 1, 2, 4 and 5, marks Fail (U) or Pass (G)
GRU1, Group assignment, 0,8 credits, participation in two structured peer review activities during the development phases, examines learning outcomes 3 and 5, marks Fail (U) or Pass (G)
SEM1, Seminar, 0.7 credits, presentation of the final MVP to peers, instructors, and stakeholders, examines learning outcomes 5 and 6, marks Fail (U) or Pass (G)
A student who has a certificate from MDU regarding disability study support, can request adaptions for the examination. It is the examiner who takes decisions on any adaptions, based on the certificate and other conditions.
Grade
Two-grade scale
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