Course syllabus - Design Through Enhanced, Extended Reality (xR)
Scope
15 credits
Course code
ITE210
Valid from
Spring semester 2022
Education level
First cycle
Progressive Specialisation
G1F (First cycle, has less than 60 credits in first-cycle course/s as entry requirements).
Main area(s)
Information Design
School
School of Innovation, Design and Engineering
Ratified
2020-12-15
Literature lists
Course literature is preliminary up to 8 weeks before course start. Course literature can be valid over several semesters.
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Books
The VR book : human-centered design for virtual reality
First edition. : [New York] : Association for Computing Machinery, [2016] - xxxiii, 599 pages
ISBN: 9781970001129 LIBRIS-ID: 19580838
Creating augmented and virtual realities : theory and practice for next-generation spatial computing
First edition. : Sebastopol, CA : O'Reilly Media, [2019] - xxvi, 340 pages
ISBN: 9781492044192 LIBRIS-ID: 6j9cx0ng4d0bjgx7
Objectives
The course aims to give the student knowledge in different fields of extended reality (xR) in order to meet challenges and goals in the context of society and organizations. The course also aims to include knowledge about artificial Intelligence (AI).
Learning outcomes
After completing the course the student should be able to:
1. Describe and apply the theoretical concepts of extended reality (xR)
2. Use appropriate tools for developing xR applications and services
3. Evaluate the user experience of an extended realities (xR) application and services
4. Design a usable working prototype for an extended realities (xR) application and service
5. Discuss extended reality (xR) and artificial intelligence (AI) in the context of information design goals and challenges for society and organizations
Course content
In this course, we will explore the very many opportunities provided by xR and Ai and their potential when designing for all the senses in the domain of information design. The course provides design guidelines and evaluation principles using a wide range of perceptual models with different devices to describe the immersive experience. It aims to highlight how the use of these technologies could contribute to human wellbeing and address some sustainable world challenges.
Specific requirements
30 credits in information design with a focus on interaction design, which includes the courses Programming for interactive interfaces 7.5 credits, and Digital systems 7.5 credits, or equivalent.
Examination
Home examination (HEM1), 2,5 credits, examines learning outcome 1, marks Fail (U), Pass (G) or Pass with distinction (VG)
Laboration 1 (LAB1), 1,5 credits, examines learning outcome 2, marks Fail (U) or Pass (G)
Laboration 2 (LAB2), 1,5 credits, examines learning outcome 2, marks Fail (U) or Pass (G)
Seminar (SEM1), 1,5 credits, examines learning outcome 3, marks Fail (U) or Pass (G)
Project (PRO1), 6,5 credits, examines learning outcome 4, marks Fail (U), Pass (G) or Pass with distinction (VG)
PM (PM01), 1,5 credits, examines learning outcome 5, marks Fail (U) or Pass (G)
A student who has a certificate from MDU regarding a disability has the opportunity to submit a request for supportive measures during written examinations or other forms of examination, in accordance with the Rules and Regulations for Examinations at First-cycle and Second-cycle Level at Mälardalen University (2020/1655). It is the examiner who takes decisions on any supportive measures, based on what kind of certificate is issued, and in that case which measures are to be applied.
Suspicions of attempting to deceive in examinations (cheating) are reported to the Vice-Chancellor, in accordance with the Higher Education Ordinance, and are examined by the University’s Disciplinary Board. If the Disciplinary Board considers the student to be guilty of a disciplinary offence, the Board will take a decision on disciplinary action, which will be a warning or suspension.
Grade
Pass with distinction, Pass, Fail