Course syllabus - Game Design and Software Engineering
Scope
7.5 credits
Course code
DVA306
Valid from
Autumn semester 2013
Education level
First cycle
Progressive Specialisation
G2F (First cycle, has at least 60 credits in first-cycle course/s as entry requirements).
Main area(s)
Computer Science
School
School of Innovation, Design and Engineering
Ratified
2013-01-25
Status
This syllabus is not current and will not be given any more
Literature lists
Course literature is preliminary up to 8 weeks before course start. Course literature can be valid over several semesters.
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Other Materials
Litteratur bestäms i samråd med handledare
Akademin för innovation, design och teknik,
Objectives
This course provide insight and skills in the processes, principals, languages, and tools used in the design of the users experience of, and construction of large complex software systems. It contributes to a professional attitude towards software engineering particularly within game development.
Learning outcomes
After completion of the course the student should be able to
- Describe the design process for software
- Create and design concepts for software from an experience and value perspective.
- Value and evaluate a concept from an experience perspective.
- Realise a concept to requirements, code architecture design, and detailed design.
- Plan for implementation, testing, version management and configuration management, release, maintenance, and development.
- Plan for agile development.
- Describe differenced between common life cycle models.
- Use some selected and established notations and tools which supports the activities above.
- Discribe how quality of software can be addressed for activities above.
Course content
The process of experience design and software design of complex interactive software. Concept design, value and evaluation of concepts, and concepts as design of the user experience. Introduction to the main disciplines in Software Engineering: development models, requirements management, design and implementation, quality, configuration management, development, and reegnieering.
Tuition
Lectures, seminars, guest lectures, individual task, and project.
Specific requirements
At least 60 ECTS credits in Computer Science which must include: Interaction Design in .NET 7,5 ECTS credits, Data Structures, Algorithms and Program Development 7,5 ECTS credits, C# and Object Oriented Programming 7,5 ECTS credits, Advanced C/C++ 7,5 ECTS credits and Computer Graphics 7,5 ECTS credits and a TOEFL test result (PBT) at least 530, TWE score 4, (iBT) at least 72, TWE score 17 or IELTS test score for academic purposes with an overall band score of minimum 5.5 and no band score below 5.0. The English test is COMPULSORY for all applicants except citizens of Australia, Canada, Ireland, New Zealand, United Kingdom and USA. The TOEFL code you must use is SWEDEN 9520.
Examination
Exercise (INL1), 2 credits, marks 3, 4 or 5
Project (PRO1), 4.5 credits, marks 3, 4 or 5
Seminar (SEM1), 1 credits, marks Pass (G)
A student who has a certificate from MDU regarding a disability has the opportunity to submit a request for supportive measures during written examinations or other forms of examination, in accordance with the Rules and Regulations for Examinations at First-cycle and Second-cycle Level at Mälardalen University (2020/1655). It is the examiner who takes decisions on any supportive measures, based on what kind of certificate is issued, and in that case which measures are to be applied.
Suspicions of attempting to deceive in examinations (cheating) are reported to the Vice-Chancellor, in accordance with the Higher Education Ordinance, and are examined by the University’s Disciplinary Board. If the Disciplinary Board considers the student to be guilty of a disciplinary offence, the Board will take a decision on disciplinary action, which will be a warning or suspension.
Grade
Pass with distinction, Pass with credit, Pass, Fail