Course syllabus - Computer Graphics
Scope
7.5 credits
Course code
DVA304
Valid from
Autumn semester 2013
Education level
First cycle
Progressive Specialisation
G2F (First cycle, has at least 60 credits in first-cycle course/s as entry requirements).
Main area(s)
Computer Science
School
School of Innovation, Design and Engineering
Ratified
2013-01-25
Status
This syllabus is not current and will not be given any more
Literature lists
Course literature is preliminary up to 8 weeks before course start. Course literature can be valid over several semesters.
-
Books
Fundamentals of computer graphics
3rd ed : Natick, Mass. : A K Peters, c2009 - xiii, 752 p., [24] p. of plates
ISBN: 9781568814698 (alk. paper) LIBRIS-ID: 12162977
OpenGL programming guide : the official guide to learning OpenGL, version 4.3
Eighth edition. : - xlvi, 935 pages
ISBN: 9780321773036 (pbk. : alk. paper) LIBRIS-ID: 14838469
Objectives
The course gives a thorough understanding of the most commonly used rendering methods in 3D computer graphics, from simple local illumination to the more advanced global illumination models. Furthermore, the course gives practical programming experience of modern graphics hardware using OpenGL and shader programming.
Learning outcomes
The student will after fulfilled course be able to:
- describe, in detail, how computer graphic models can be translated, scaled, rotated and sheared using transformation matrices, including homogeneous coordinates and concatenated transformation matrices
- give a thorough presentation of the different stages of the rendering pipeline
- explain the inner mechanics of local illumination models such as flat shading, Gouraud shading and Phong shading
- understand and explain texture mapping
- understand how to do bump mapping and environment mapping
- implement graphics applications using OpenGL and OpenGL Shading Language
- describe the main principles behind ray tracing and radiosity, and the limitations of these rendering methods
Course content
Raster graphics, vector graphics, polygon models, affine transformations, homogeneous coordinates, composite transformations, viewing, projection, rendering pipeline, local illumination, back face culling and hidden surfaces elimination, clipping, bounding volumes, view frustum culling, texture mapping, mip-mapping, bump mapping, environment mapping, graphics hardware, shader programming, OpenGL, OpenGL Shading Language, shadows, global illumination, ray tracing, radiosity.
Tuition
Lessons, exercises, laboratory work, and project tutoring.
Specific requirements
Theoretical knowledge and practical competence in: - Programming in a high level language (for example C, C++, C#, Java, or Ada) - Data structures and algorithms - Algebra and Calculus are desirable but not required
Examination
Exercise (INL1), 3 credits, marks Pass (G)
Exercise, laboratory work (LAB1), 1,5 credits, marks Pass (G)
Project (PRO1), 3 credits, marks 3, 4 or 5
A student who has a certificate from MDU regarding a disability has the opportunity to submit a request for supportive measures during written examinations or other forms of examination, in accordance with the Rules and Regulations for Examinations at First-cycle and Second-cycle Level at Mälardalen University (2020/1655). It is the examiner who takes decisions on any supportive measures, based on what kind of certificate is issued, and in that case which measures are to be applied.
Suspicions of attempting to deceive in examinations (cheating) are reported to the Vice-Chancellor, in accordance with the Higher Education Ordinance, and are examined by the University’s Disciplinary Board. If the Disciplinary Board considers the student to be guilty of a disciplinary offence, the Board will take a decision on disciplinary action, which will be a warning or suspension.
Grade
Pass with distinction, Pass with credit, Pass, Fail